#include <shadowvolume.h>
◆ ShadowVolume()
◆ ~ShadowVolume()
virtual Engine::Surface::ShadowVolume::~ShadowVolume |
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virtual |
◆ init()
virtual void Engine::Surface::ShadowVolume::init |
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Shape::Geometry * | pGeometry | ) |
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protectedvirtual |
◆ setLightObject()
void Engine::Surface::ShadowVolume::setLightObject |
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Raster::Light * | pLightObject | ) |
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inline |
◆ setModelView()
virtual void Engine::Surface::ShadowVolume::setModelView |
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const Matrix4f & | model, |
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const Matrix4f & | view ) |
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protectedvirtual |
◆ submit()
virtual void Engine::Surface::ShadowVolume::submit |
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protectedvirtual |
The documentation for this class was generated from the following file: