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PRIMITIVE2D_NAMESPACE_BEGIN bool | insideProjection (const Vector2f &pa, const Vector2f &pb, const Vertex2f &p, const Vertex2f &v, float precision=0.0f) |
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bool | overlapping (const Segment &a, const Segment &b, float precision=0.0f) |
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bool | collinear (const Vertex2f &v, const Segment &s, float precision=0.0f) |
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bool | collinear (const Vertex2f &v, const Ray &r, float precision=0.0f) |
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bool | collinear (const Vertex2f &v, const Triangle &t, float precision=0.0f) |
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bool | tangent (const AABoundingBox &a, const AABoundingBox &b) |
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bool | tangent (const Vertex2f &v, const Vertex2fArray &c, float precision=0.0f) |
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bool | tangent (const Segment &a, const Segment &b, float precision=0.0f) |
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bool | tangent (const Vertex2fArray &a, const Vertex2fArray &b, float precision=0.0f) |
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bool | intersectConvex (const Segment &s, const Vertex2fArray &p, float precision=0.0f) |
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bool | intersectConvex (const Vertex2f &v, const Vertex2fArray &p, float precision=0.0f) |
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bool | intersect (const Vertex2f &v, const Segment &s, float precision=0.0f) |
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bool | intersect (const Vertex2f &v, const Ray &r, float precision=0.0f) |
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bool | intersect (const Segment &a, const Segment &b, float precision=0.0f) |
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bool | intersect (const Ray &r, const Segment &s, float precision=0.0f) |
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bool | intersect (const Vertex2f &p, const Triangle &t) |
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bool | intersect (const Vertex2f &v, const Vertex2fArray &p, float precision=0.0f) |
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bool | intersect (const Segment &s, const Vertex2fArray &c, float precision=0.0f) |
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bool | intersect (const Vertex2fArray &a, const Vertex2fArray &b, float precision=0.0f) |
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bool | insideConvex (const Segment &s, const Vertex2fArray &p, float precision=0.0f) |
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bool | inside (const Segment &s, const Vertex2fArray &p, float precision=0.0f) |
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bool | inside (const Segment &s, const AABoundingBox &b) |
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bool | inside (const AABoundingBox &outerBox, const AABoundingBox &innerBox, float precision=0.0f) |
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bool | inside (const AABoundingBox &outerBox, const Vertex2fArray &innerContour, float precision=0.0f) |
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bool | inside (const Vertex2fArray &outerContour, const Vertex2fArray &innerContour, float precision=0.0f) |
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bool | inside (const Vertex2f &p, const AABoundingBox &b, float precision=0.0f) |
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bool | intersect (const AABoundingBox &a, const AABoundingBox &b, float precision=0.0f) |
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bool | intersect (const Triangle &a, const AABoundingBox &b, float precision=0.0f) |
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bool | intersect (const Segment &s, const AABoundingBox &b, float precision=0.0f) |
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Vertex2f | intersection (const Ray &rA, const Ray &rB) |
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Vertex2f | intersection (const Ray &r, const Segment &s) |
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Vertex2f | intersection (const Segment &sA, const Segment &sB) |
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AABoundingBox | intersection (const AABoundingBox &a, const AABoundingBox &b) |
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Vertex2f | intersection (const Ray &r, const Vertex4f &p) |
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Vertex2f | intersection (const Segment &s, const Vertex4f &p) |
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bool | orientation (const Ray &r, const Segment &s) |
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