Rasterfarm-SDK
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ray.h File Reference
#include "primitive3d.h"
#include "2d/ray.h"

Classes

class  Ray
 

Functions

template<uint LENGTH>
Ray operator* (const Matrix< float, LENGTH, LENGTH > &mat, const Ray &r)
 

Function Documentation

◆ operator*()

template<uint LENGTH>
Ray operator* ( const Matrix< float, LENGTH, LENGTH > & mat,
const Ray & r )