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ray.h File Reference
#include "
primitive3d.h
"
#include "
2d/ray.h
"
Classes
class
Ray
Functions
template<uint LENGTH>
Ray
operator*
(const
Matrix
<
float
, LENGTH, LENGTH > &mat, const
Ray
&r)
Function Documentation
◆
operator*()
template<uint LENGTH>
Ray
operator*
(
const
Matrix
<
float
, LENGTH, LENGTH > &
mat
,
const
Ray
&
r
)
src
shape
primitive
3d
ray.h
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1.11.0