#include <vertex.h>
◆ Vertex() [1/2]
Pixel::Vertex::Vertex |
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const Attribute & | attribute | ) |
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◆ Vertex() [2/2]
Pixel::Vertex::Vertex |
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const Vector4fArray & | color, |
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const Attribute & | attribute ) |
◆ ~Vertex()
virtual Pixel::Vertex::~Vertex |
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virtual |
◆ addShaderCode()
virtual void Pixel::Vertex::addShaderCode |
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Material * | pMaterial | ) |
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virtual |
◆ addShaderResources()
virtual void Pixel::Vertex::addShaderResources |
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Material * | pMaterial | ) |
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virtual |
◆ create()
virtual void Pixel::Vertex::create |
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Material * | pMaterial | ) |
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virtual |
◆ getColor()
◆ setColor()
void Pixel::Vertex::setColor |
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const Vector4f & | color, |
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uint | index ) |
◆ setColorArray() [1/2]
◆ setColorArray() [2/2]
◆ update()
virtual void Pixel::Vertex::update |
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Material * | pMaterial | ) |
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virtual |
◆ ColorTexture2DMaterial
friend class ColorTexture2DMaterial |
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friend |
◆ color
The documentation for this class was generated from the following file: