#include <cubetree.h>
◆ Node()
Tree::CubeTree::Node::Node |
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Branch * | pParent = nullptr | ) |
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◆ ~Node()
virtual Tree::CubeTree::Node::~Node |
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virtual |
◆ find()
virtual Leaf * Tree::CubeTree::Node::find |
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const Vertex3f & | vertex, |
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float | precision = 0.0f ) |
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pure virtual |
◆ getAABoundingBox()
virtual Primitive3D::AABoundingBox Tree::CubeTree::Node::getAABoundingBox |
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pure virtual |
◆ getIndices()
virtual HeapArray< Handle > Tree::CubeTree::Node::getIndices |
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const |
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pure virtual |
◆ getLeaves()
virtual HeapArray< Leaf * > Tree::CubeTree::Node::getLeaves |
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pure virtual |
◆ getParent()
const Branch * Tree::CubeTree::Node::getParent |
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const |
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inline |
◆ getVertices()
virtual Vertex3fArray Tree::CubeTree::Node::getVertices |
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const |
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pure virtual |
◆ nearest()
virtual Leaf * Tree::CubeTree::Node::nearest |
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const Vertex3f & | vertex | ) |
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pure virtual |
◆ CubeTree
The documentation for this class was generated from the following file: