#include <cubetree.h>
◆ Leaf()
Tree::CubeTree::Leaf::Leaf |
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Branch * | pParent, |
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const Vertex3f & | vertex ) |
- Parameters
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Pointer | to the parent branch. |
The | copy vertex object. |
◆ ~Leaf()
virtual Tree::CubeTree::Leaf::~Leaf |
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virtual |
◆ find()
virtual Leaf * Tree::CubeTree::Leaf::find |
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const Vertex3f & | vertex, |
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float | precision = 0.0f ) |
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virtual |
◆ getAABoundingBox()
virtual Primitive3D::AABoundingBox Tree::CubeTree::Leaf::getAABoundingBox |
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◆ getBaseIndex()
Handle Tree::CubeTree::Leaf::getBaseIndex |
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const |
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inline |
◆ getDuplicateVertexIndex()
const List< Handle > & Tree::CubeTree::Leaf::getDuplicateVertexIndex |
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inline |
◆ getIndices()
virtual HeapArray< Handle > Tree::CubeTree::Leaf::getIndices |
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const |
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◆ getLeaves()
virtual HeapArray< Leaf * > Tree::CubeTree::Leaf::getLeaves |
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◆ getVertices()
virtual Vector3fArray Tree::CubeTree::Leaf::getVertices |
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const |
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◆ hasDuplicates()
bool Tree::CubeTree::Leaf::hasDuplicates |
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const |
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inline |
◆ insert()
virtual Leaf * Tree::CubeTree::Leaf::insert |
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const Vertex3f & | vertex | ) |
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virtual |
◆ nearest()
virtual Leaf * Tree::CubeTree::Leaf::nearest |
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const Vertex3f & | vertex | ) |
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virtual |
◆ CubeTree
The documentation for this class was generated from the following file: