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float | Primitive2D::distance (const Vertex2f &pointA, const Vertex2f &pointB, bool returnSquared=false) |
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float | Primitive2D::distance (const Vertex2f &point, const Vertex2f &linePoint, const Vertex2f &line, bool returnSquared=false) |
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float | Primitive2D::distance (const Vertex2f &point, const Ray &ray, bool returnSquared=false) |
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float | Primitive2D::distance (const Ray &r, const Segment &s, bool returnSquared=false) |
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float | Primitive2D::distance (const Vertex2f &point, const Segment &segment, bool returnSquared=false) |
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float | Primitive2D::distance (const Vertex2f &point, const AABoundingBox &box, bool returnSquared=false) |
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float | Primitive2D::distance (const Circle &a, const Circle &b, bool returnSquared=false) |
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float | Primitive2D::distance (const Vertex2f &point, const Triangle &triangle, bool returnSquared=false) |
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