#include <uniform.h>
◆ Uniform()
Pixel::Uniform::Uniform |
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const Vertex4f & | color, |
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const Attribute & | attribute ) |
◆ ~Uniform()
virtual Pixel::Uniform::~Uniform |
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◆ addShaderCode()
virtual void Pixel::Uniform::addShaderCode |
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Material * | pMaterial | ) |
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◆ addShaderResources()
virtual void Pixel::Uniform::addShaderResources |
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Material * | pMaterial | ) |
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◆ create()
virtual void Pixel::Uniform::create |
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Material * | pMaterial | ) |
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◆ getColor()
◆ setColor()
void Pixel::Uniform::setColor |
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const Vertex4f & | color | ) |
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◆ update()
virtual void Pixel::Uniform::update |
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Material * | pMaterial | ) |
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virtual |
The documentation for this class was generated from the following file: