#include <uniformopacity.h>
◆ UniformOpacity()
Pixel::UniformOpacity::UniformOpacity |
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float | opacity, |
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const Attribute & | attribute ) |
◆ ~UniformOpacity()
virtual Pixel::UniformOpacity::~UniformOpacity |
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virtual |
◆ addShaderCode()
virtual void Pixel::UniformOpacity::addShaderCode |
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Material * | pMaterial | ) |
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virtual |
◆ addShaderResources()
virtual void Pixel::UniformOpacity::addShaderResources |
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Material * | pMaterial | ) |
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virtual |
◆ create()
virtual void Pixel::UniformOpacity::create |
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Material * | pMaterial | ) |
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virtual |
◆ getOpacity()
float Pixel::UniformOpacity::getOpacity |
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inline |
◆ setOpacity()
void Pixel::UniformOpacity::setOpacity |
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float | opacity | ) |
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inline |
◆ update()
virtual void Pixel::UniformOpacity::update |
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Material * | pMaterial | ) |
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virtual |
The documentation for this class was generated from the following file: