#include <uniform.h>
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| UniformMatrix4f (Handle binding, Matrix4f *pMatrix=nullptr, uint count=1) |
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virtual void | submit (Program *pProgram) |
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| UniformMatrix (Handle binding, Matrix4f *pMatrix=nullptr, uint count=1) |
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virtual | ~UniformMatrix () |
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void | setMatrix (Matrix4f *pMatrix) |
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| UniformBuffer (Handle binding, float *pBuffer, int count) |
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virtual | ~UniformBuffer () |
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void | setBuffer (float *pBuffer) |
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| Uniform (Handle binding, UniformBufferHandle ubo, uint count) |
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virtual | ~Uniform () |
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UniformBufferHandle | getBufferObjectHandle () |
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uint | getCount () const |
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| DynamicType () |
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template<class C > |
void | addType () |
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TypeID | getDerivedTypeId () const |
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template<class C > |
const bool | isType () const |
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template<class C > |
const C * | cast () const |
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template<class C > |
C * | cast () |
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template<class FROM , class TO > |
TO * | cast () |
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template<class FROM , class TO > |
const TO * | cast () const |
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◆ UniformMatrix4f()
UniformMatrix4f::UniformMatrix4f |
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Handle | binding, |
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Matrix4f * | pMatrix = nullptr, |
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uint | count = 1 ) |
◆ submit()
virtual void UniformMatrix4f::submit |
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Program * | pProgram | ) |
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virtual |
The documentation for this class was generated from the following file:
- src/application/implementation/opengl/uniform.h