#include <uniform.h>
◆ Uniform()
◆ ~Uniform()
virtual Uniform::~Uniform |
( |
| ) |
|
|
inlinevirtual |
◆ getBufferObjectHandle()
◆ getCount()
uint Uniform::getCount |
( |
| ) |
const |
|
inline |
◆ submit()
virtual void Uniform::submit |
( |
Program * | pProgram | ) |
|
|
pure virtual |
Implemented in UniformArrayValue< T >, UniformBuffer1f, UniformBuffer1i, UniformBuffer2f, UniformBuffer3f, UniformBuffer4f, UniformBuffer< T >, UniformBuffer< float >, UniformBuffer< int >, UniformMatrix3f, UniformMatrix4f, UniformMatrix< MATRIX >, UniformMatrix< Matrix3f >, UniformMatrix< Matrix4f >, UniformSampler, UniformValue1f, UniformValue1i, UniformValue< T >, UniformValue< float >, and UniformValue< int >.
◆ binding
◆ count
◆ ubo
The documentation for this class was generated from the following file:
- src/application/implementation/opengl/uniform.h