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| bool | Primitive3D::above (const Vertex3f &point, const Vertex4f &plane) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Vertex4f &plane) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Vertex4f &plane, float distance) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &segment, const Vertex4f &plane) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &segment, const Sphere &sphere) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Disk &disk) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Sphere &sphere) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Sphere &sphere, float distance) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Ray &ray) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Vector3f &line, const Vertex3f &linePoint) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Triangle &triangle) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Segment &segment) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Capsule &capsule) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const AABoundingBox &box) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &segment, const AABoundingBox &box) |
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| Vertex3f | Primitive3D::closestPoint (const Vertex3f &point, const Polygon &polygon) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &segment, const Polygon &polygon) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &segment, const Disk &disk) |
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| Vertex3f | Primitive3D::closestPoint (const Ray &ray, const Segment &segment) |
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| Pair< Vertex3f, Vertex3f > | Primitive3D::closestPoint (const Segment &s1, const Segment &s2) |
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| Vertex3f | Primitive3D::closestPoint (const Segment &s, const Capsule &c) |
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