Here is a list of all variables with links to the classes they belong to:
- m -
- m : Matrix< T, ROWS, COLS >, Vector< T, LENGTH >
- magFilter : Texture::Attribute
- magic : IQMFactory::Header, JpegImage, PFF::Header, PngImage, TgaCompressedImage, TgaUncompressedImage
- magicString : IQMFactory, PFF
- mainCode : Surface::Material::ShaderCode
- mask : FrameBuffer, IQMFactory::Pose
- mass : Physical::GeometricAttribute
- material : IQMFactory::Mesh
- materialInitializer : Engine::Application
- matrixString : Render::Model::Skeletal
- memoryAllocator : Implementation
- memoryHeapIndex : Implementation
- memoryRequirements : Engine::Memory
- memoryType : Engine::Memory
- memoryTypeIndex : Implementation
- mesh : PolygonalFont
- minFilter : Texture::Attribute
- mipmap : Texture::Attribute
- mipmapServerImageQueue : Implementation
- mipmapServerMutex : Implementation
- mipmapServerThread : Implementation
- mixed : Texel::Texture
- model : Texel::Normal2D
- modelUpdate : Surface::Material
- modelViewUpdate : Surface::Material
- mouseEventButtonMask : X11Application
- mouseEventMap : DRMApplication, SDL2Application, X11Application