Here is a list of all variables with links to the classes they belong to:
- v -
- value : Engine::UniformValue< T >, UniformValue< T >
- vao : Program
- varying : Engine::Program
- varyingHandle : Program
- varyingLightString : Pixel::Light
- varyingLocation : Engine::Program, Program
- varyingString : Engine::Program, Pixel::Skeletal, Render::Model::Skeletal, Render::Normal, Texel::Texture2D
- vbo : VertexBuffer
- vec : Sequence::Position< INTERPOLATION, MATRIX >, Sequence::Translation< INTERPOLATION, CLASS >
- velocity : Physical
- version : IQMFactory::Header
- vertex : IQMFactory::Triangle, PFF, Physical::IntersectionData, Segment, Shape::Wire::Attribute, Triangle
- vertexGlobalUniformString : Program
- vertexIndex : Mesh::HalfEdge, Mesh::Triangle, Shape::Wavefront
- vertexOffset : PFF::Header, TexturedFont::CharacterMetric
- vertexPositionString : Engine::Program, Program
- vertexShaderCode : Program
- vertexShaderFunctionCode : Program
- vertexShaderGlobalCode : Program
- vertexShaderMainCode : Program
- vertexSize : PFF, Shape::IcosahedralSphere
- vertexSizeOffset : PFF::Header
- vertexVaryingString : Program
- view : Engine::ImageMemory, Scene
- viewPosition : Pixel::Light, Texel::Normal2D
- viewUpdate : Surface::Material