Here is a list of all variables with links to the classes they belong to:
- b -
- backgroundColor : Engine::Application, FrameBuffer
- baseFrameBuffer : Implementation
- baseJointMatrix : IQMFactory
- baseRenderBuffer : Implementation
- bbmax : IQMFactory::Bounds
- bbmin : IQMFactory::Bounds
- beginInfo : Engine::CommandBuffer
- binding : Engine::Uniform, Uniform
- bitangent : IQMFactory, Texel::Normal2D
- bitangentAttributeString : Texel::Normal2D
- bitsPerPixel : TgaImage::TgaHeader
- blendedMatrixString : Render::Model::Skeletal
- blends : Pixel::Skeletal, Render::Model::Skeletal
- blockSize : MemoryPool
- blockTableLimit : MemoryPool
- blurIterations : Engine::Raster::ReflectionMap, ShadowMap
- blurMaterial : Engine::Raster::ReflectionMap, ShadowMap
- bone : Shape::Skeletal
- boneColor : Pixel::Skeletal
- boneSize : Pixel::Skeletal, Render::Model::Skeletal
- bonesUpdated : Shape::Skeletal
- boundingRadius : Mesh::TriangleMesh
- boundingType : Physical::GeometricAttribute
- buffer : Engine::UniformMemory, Engine::VertexMemory
- bufferAllocationHandle : Engine::VertexMemory
- bufferSize : Engine::UniformMemory, Engine::VertexMemory
- bufferType : Engine::UniformMemory, Engine::VertexMemory, VertexBuffer