Here is a list of all variables with links to the classes they belong to:
- f -
- face : Mesh::TriangleMesh
- faceCull : Engine::Program, Program
- faceIndex : Texel::Reflection2D
- faceSize : PFF
- faceSizeOffset : PFF::Header
- farZClip : Scene
- fence : Engine::CommandBuffer
- fenceTimeout : Engine::CommandBuffer
- fieldOfView : Frustum::Attribute
- fileByteSize : PFF::Header
- filename : Shape::Wavefront::Attribute
- filesize : IQMFactory::Header
- filter : EventHandler
- first_frame : IQMFactory::Animation
- first_triangle : IQMFactory::Mesh
- first_vertex : IQMFactory::Mesh
- flags : Engine::UniformMemory, IQMFactory::Animation, IQMFactory::Header, IQMFactory::VertexArray
- flippedVertical : TgaImage
- fluidDensity : Physical::Attribute
- fontHeight : PFF::Header, PolygonalFont
- fontName : Font
- fontPath : Engine::Application
- fontSize : TexturedFont
- format : Image, IQMFactory::VertexArray
- fragmentColorString : Engine::Program, Program
- fragmentGlobalUniformString : Program
- fragmentShaderCode : Program
- fragmentShaderFunctionCode : Program
- fragmentShaderGlobalCode : Program
- fragmentShaderMainCode : Program
- fragmentVaryingString : Program
- fragnentShaderHeaderString : Engine::Program, Program
- frame : Sequence::AnimationBase
- frameBuffer : Engine::PrimaryCommandBuffer, Implementation::SwapChainImage
- frameBufferHandle : FrameBuffer
- frameJointMatrix : IQMFactory
- frameRate : Engine::Application
- framerate : IQMFactory::Animation
- frameSize : Sequence::AnimationBase::Attribute
- frictionCoeff : Physical::SurfaceAttributes
- function : Physical::Boundary, Physical::BoundaryPrimitive< PRIMITIVE >
- functionCode : Surface::Material::ShaderCode