Here is a list of all variables with links to the classes they belong to:
- p -
- pageIndex : Allocation
- pageOffset : Allocation
- pageSize : MemoryPool
- pAllocator : Engine::UniformMemory, Engine::VertexMemory
- parallelSize : Shape::IcosahedralSphere
- parent : IQMFactory::Joint, IQMFactory::Pose
- patchControlPointSize : Engine::Program
- patchDomain : BezierQuadratic
- patchString : BezierQuadratic
- pAttributeBuffer : Engine::Program, Program
- pBase : Tree::QuadTree
- pBoundary : Physical
- pBoundImage : FrameBuffer
- pBuffer : Engine::UniformBuffer< T, LENGTH >, UniformBuffer< T >
- pCamera : Scene
- pCasterSampler : ShadowMap
- pChild : Raster::Node
- pClass : Sequence::Rotation< INTERPOLATION, CLASS >, Sequence::Translation< INTERPOLATION, CLASS >
- pColorFactor : Surface::Material
- pColorFilter : Surface::Material
- pColorImage : Implementation::SwapChainImage
- pColorSampler : Surface::Material
- pCompletedCommandBuffer : Implementation
- pCompletedRenderBuffer : Implementation
- pContext : Physical::Boundary, Physical::BoundaryPrimitive< PRIMITIVE >
- pCurrentRenderBuffer : Implementation
- pData : Engine::VertexMemory, Image
- pDepthFrameBuffer : ShadowMap
- pDepthImage : Implementation::SwapChainImage
- pDepthTexture : ShadowMap
- pDisplayScene : Engine::Application
- pElementBuffer : Program, Surface::Material
- pendingCommandBuffer : Engine::PrimaryCommandBuffer
- pEventHandler : Engine::Application
- pFinalReceiverTexture : ShadowMap
- pFont : Shape::PolygonalText::Attribute, Shape::TexturedText::Attribute
- pFrameBuffer : Engine::RenderBuffer, Scene
- pGeometricObject : Scene
- pGraphicsPipeline : Implementation
- physicalDevice : Implementation
- physicalDeviceFeatures : Implementation
- physicalDeviceFormatProperties : Implementation
- physicalDeviceMemoryProperties : Implementation
- physicalDeviceProperties : Implementation
- PI : Interpolation
- pImageAllocator : Engine::ImageMemory
- pImageData : TgaImage
- pInstance : EglWindow, Engine::Application, SDL2Window
- pipelineCache : Implementation
- pixelFormat : Texture::Attribute
- pixelFormatStride : Implementation
- pixelType : Texture::Attribute
- planar : Mesh::TriangleMesh
- plane : Physical
- pLeaf : Tree::QuadTree
- pLight : Texel::Shadow2D
- pLightObject : ShadowMap
- pLightPosition : Pixel::Light, Texel::Normal2D
- pManager : Render::Component::Attribute, Sequence::AnimationBase::Attribute, Surface::Material
- pMaterial : GeometricBase
- pMaterialList : Engine::Raster::ReflectionMap, ShadowMap
- pMatrix : Sequence::Position< INTERPOLATION, MATRIX >, Sequence::Scale< INTERPOLATION, MATRIX >, Sequence::Transform< INTERPOLATION, MATRIX >
- pMemoryQueue : Implementation
- pMesh : TessellationSimple
- pNormal : Surface::Material
- pNormalMatrix : Pixel::PointLight, Texel::Normal2D, Texel::TextureCube
- pNormalVertex : Pixel::PointLight, Texel::Normal2D, Texel::TextureCube
- pObject : Surface::Material::Initializer, Surface::Material
- pOctant : Tree::AACubeTree::Branch, Tree::CubeTree::Branch
- point : Interpolation
- polygon : Physical, Shape::Polygon::Attribute
- pOpaqueMaterialList : Display
- position : CursorEvent
- positionLeft : FTGlyphData
- positionTop : FTGlyphData
- postProcessTextureAttribute : ShadowMap
- postRenderMutex : Engine::Application
- pOutputTexture : ShadowMap
- pPixelMap : FTGlyphData
- pPosition : Surface::Material
- pPostProcessDepthTexture : ShadowMap
- pPostProcessReceiverTexture : Engine::Raster::ReflectionMap, ShadowMap
- pPostProcessTexture : Engine::Raster::ReflectionMap, ShadowMap
- pPostRenderHandler : Engine::Application
- pPPFrameBuffer : Engine::Raster::ReflectionMap, ShadowMap
- pPreprocessor : Display
- pPreRenderHandler : Engine::Application
- pPresentFrameBuffer : Implementation
- pPrimaryCommandBuffer : Engine::RenderBuffer
- pQuadObject : Engine::Raster::ReflectionMap, ShadowMap
- pQuadrant : Tree::AABoxTree::Branch, Tree::QuadTree::Branch
- pQueuedPrimaryCommandBuffer : Engine::RenderBuffer
- pReceiverSampler : ShadowMap
- pReflection2DGeometricBasePair : Engine::Raster::ReflectionMap
- pReflectionFrameBuffer : Engine::Raster::ReflectionMap
- pRenderBuffer : Engine::PrimaryCommandBuffer, Engine::SecondaryCommandBuffer, FrameBuffer
- pRenderingCommandBuffer : Engine::RenderBuffer
- pRenderingProgram : Implementation
- pRenderStaticObject : ShadowMap
- preRenderMutex : Engine::Application
- presentColorFormat : Implementation
- presentDepthFormat : Implementation
- presentGraphicsQueue : Implementation
- presentGraphicsQueueMutex : Implementation
- presentImageAcquiredSemaphore : Implementation
- presentQueueServerMutex : Implementation
- presentQueueServerThread : Implementation
- presentSwapIndex : Implementation
- presentUsageFlags : Implementation
- projection : Texel::Texture
- projectionMatrix : Render::Model::Projection, Scene
- projectionSamplerString : Engine::Program, Program
- pSampler : Engine::Surface::Blur< COMPONENT >
- pScene : Scene::SortOpaqueObjects, Scene::SortTransparentObjects, Surface::Material::Initializer
- pSceneList : FrameBuffer
- pSDLwindow : SDL2Window
- pShader : Engine::Program, Program
- pShadowMaterial : ShadowMap
- pSourceScene : Engine::Raster::ReflectionMap, ShadowMap
- pStageAllocator : Engine::ImageMemory
- pStageBufferData : Engine::ImageMemory
- pStageCommandBuffer : Engine::ImageMemory
- pStaticObject : Engine::Raster::ReflectionMap
- pStaticReceiverSampler : ShadowMap
- pStaticShadowTexture : ShadowMap
- pTargetObject : Engine::Raster::CameraTrackerMulti, Raster::CameraTracker
- pTexture : Engine::UniformSampler, Texel::Texture, TexturedFont, TextureImage::TextureUploadTask, UniformSampler
- pTransform : Texel::Reflection2D
- pTransparentMaterialList : Display
- pUniform : Engine::Program, Program