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Here is a list of all functions with links to the classes they belong to:
- n -
- ndcToLocal() : Scene
- nearest() : Tree::AABoxTree::Branch, Tree::AABoxTree::Leaf, Tree::AABoxTree, Tree::AABoxTree::Node, Tree::CubeTree::Branch, Tree::CubeTree::Leaf, Tree::CubeTree, Tree::CubeTree::Node, Tree::QuadTree::Branch, Tree::QuadTree::Leaf, Tree::QuadTree, Tree::QuadTree::Node
- next() : Engine::Circulator< C >, TypeData
- NN2D() : Texel::NN2D
- Node() : Raster::Node, Tree::AABoxTree::Node, Tree::AACubeTree::Node, Tree::CubeTree::Node, Tree::QuadTree::Node
- Normal() : Render::Normal
- normal() : Matrix< T, ROWS, COLS >, Physical::Boundary, Physical::BoundaryPrimitive< PRIMITIVE >, Polygon, Triangle, Vector< T, LENGTH >
- Normal2D() : Texel::Normal2D
- normalize() : Matrix< T, ROWS, COLS >, Shape::Geometry, Vector< T, LENGTH >
- NormalMatrix() : Render::NormalMatrix
- normalsToCArray() : Render::NormalVertex
- NormalVertex() : Render::NormalVertex
- notify() : EventHandler