Here is a list of all functions with links to the classes they belong to:
- s -
- Sampler() : Texel::Sampler
- save() : Image, JpegImage, PngImage, TgaImage, TgaUncompressedImage
- Scale() : Sequence::Scale< INTERPOLATION, MATRIX >
- scale() : Matrix< T, ROWS, COLS >, Raster::Node, Vector< T, LENGTH >
- scaleFace() : Shape::Geometry
- scaleFaces() : Shape::Geometry
- scaleTo() : Matrix< T, ROWS, COLS >
- Scene() : Scene
- scissorBuffer() : Implementation
- SDL2Application() : SDL2Application
- SDL2Window() : SDL2Window
- SecondaryCommandBuffer() : Engine::SecondaryCommandBuffer
- Segment() : Segment
- send() : EventHandler
- sendEvent() : Engine::Application
- set() : Engine::UniformValue< T >, Matrix< T, ROWS, COLS >, Pixel::Light, Render::Model::Projection, Render::ModelUpdate, Render::ModelViewUpdate, Render::NormalMatrix, Render::ViewUpdate, Texel::Normal2D, UniformValue< T >, Vector< T, LENGTH >
- setAmbient() : Pixel::Light, Texel::Normal2D
- setAppName() : Engine::Application
- setAppPath() : Engine::Application
- setAttribute() : FrameBuffer, Physical
- setAttributesForTarget() : Texture
- setBackgroundColor() : Engine::Application, FrameBuffer
- setBlend() : Engine::Program, Program
- setBlendAlphaFunctions() : Engine::GraphicsPipeline, Implementation
- setBlendFactors() : Engine::Program, Program
- setBoundingRadius() : Shape::Geometry
- setBounds() : AABoundingBox
- setBuffer() : Engine::UniformBuffer< T, LENGTH >, UniformBuffer< T >
- setCamera() : Scene
- setCapsule() : Physical
- setClearBufferValues() : Engine::RenderBuffer
- setCol() : Matrix< T, ROWS, COLS >
- setColor() : Color::Function::AlphaToColor, Engine::Raster::TexturedText, Pixel::Skeletal, Pixel::Uniform, Pixel::Vertex
- setColorArray() : Pixel::Vertex
- setCompleteSemaphore() : Engine::CommandBuffer
- setConfigPath() : Engine::Application
- setConnectivity() : Shape::ShadowVolume
- setContour() : Physical
- setCullFaceMode() : Engine::GraphicsPipeline, Implementation
- setDepthBias() : Engine::GraphicsPipeline
- setDepthBufferWrite() : Program
- setDepthRange() : Engine::GraphicsPipeline, Implementation
- setDepthTestFunction() : Engine::GraphicsPipeline, Engine::Program, Implementation, Program
- setDepthTestWriteMask() : Implementation
- setDiffuse() : Pixel::Light, Texel::Normal2D
- setDirection() : Ray
- setDiscardReference() : Color::Function::AlphaTest
- setDiscardTest() : Color::Function::AlphaTest
- setDisk() : Physical
- setDrawPrimitive() : Engine::Program, Program, Shape::Geometry
- setElementBufferUsage() : Engine::Program, Program
- setEnabled() : Texel::Reflection2D, Texel::Shadow2D
- setFence() : Engine::CommandBuffer
- setFilters() : Texture
- setFontPath() : Engine::Application
- setFragmentColor() : Surface::Material
- setFrameBufferHandle() : Engine::PrimaryCommandBuffer, Engine::SecondaryCommandBuffer
- setFrontFaceOrientation() : Implementation
- setGeometricAttributes() : Physical
- setGlobalPosition() : Raster::Node
- setImage() : Engine::ImageMemory
- setImagePath() : Engine::Application
- setIndexElementSize() : Surface::Material
- setInnerTessellationLevel() : BezierQuadratic
- setIqmPath() : Engine::Application
- setJoint() : Shape::Skeletal
- setLight() : Pixel::Light, Pixel::PointLight, Texel::Normal2D
- setLightObject() : Engine::Surface::ShadowVolume
- setLineWidth() : Engine::GraphicsPipeline, Engine::Program, Implementation, Program
- setLocalPosition() : Raster::Node
- setMagFilter() : Texture
- setMatrix() : Render::NormalMatrix, UniformMatrix< MATRIX >
- setMinFilter() : Texture
- setModelView() : Engine::Surface::ShadowVolume, Surface::Material
- setName() : TypeData
- setNativeWindow() : EglWindow
- setNormal() : Render::NormalVertex
- setNormalArray() : Render::NormalVertex
- setObject() : Surface::Material
- setOpacity() : Pixel::UniformOpacity
- setOuterTessellationLevel() : BezierQuadratic
- setParent() : Raster::Node
- setPatchControlPointSize() : Engine::Program
- setPlane() : Physical
- setPolygon() : Physical
- setPolygonOffset() : Implementation
- setPrimitiveTopology() : Engine::GraphicsPipeline
- setProjectionMatrix() : Render::Model::Projection
- setRange() : Engine::Circulator< C >
- setReserveTextWidth() : Shape::TexturedText
- setRow() : Matrix< T, ROWS, COLS >
- setSampleCoverage() : Implementation
- setSamplerName() : Texel::Sampler
- setScissor() : Engine::GraphicsPipeline
- setSegment() : Physical
- setSegmentArray() : Physical
- setShadowMVP() : Texel::Shadow2D
- setShine() : Pixel::Light, Texel::Normal2D
- setSize() : FrameBuffer
- setSoundPath() : Engine::Application
- setSpecular() : Pixel::Light, Texel::Normal2D
- setStates() : Engine::Program, Program
- setStencilComparisonArgs() : Engine::Program, Program
- setStencilFunctions() : Engine::GraphicsPipeline, Implementation
- setStencilOperationArgs() : Engine::Program, Program
- setStencilOperations() : Engine::GraphicsPipeline, Implementation
- setText() : Engine::Raster::PolygonalText, Engine::Raster::TexturedText, Shape::PolygonalText, Shape::TexturedText
- setTexture() : Engine::UniformSampler, Texel::Texture, UniformSampler
- setTextureCoord() : Texel::Texture2D
- setTextureCoordArray() : Texel::Texture2D
- setTextureHandle() : Texture
- setTextureUnit() : Texture
- setTogglePipelineStateBits() : Engine::RenderBuffer
- setTransparent() : Engine::Program, Program
- setTriangleVertexOrientation() : Program
- setUniformBuffer1f() : Engine::Program, Program
- setUniformBuffer2f() : Engine::Program, Program
- setUniformBuffer3f() : Engine::Program, Program
- setUniformBuffer4f() : Engine::Program, Program
- setUniformMatrix3f() : Engine::Program
- setUniformMatrix4f() : Engine::Program, Program
- setUniformSampler2D() : Engine::Program, Program
- setUniformValue1f() : Engine::Program, Program
- setUniformValue1i() : Engine::Program, Program
- setVelocity() : Physical
- setViewport() : Engine::GraphicsPipeline, Implementation
- setVolume() : Engine::Application
- setWaitSemaphore() : Engine::CommandBuffer
- setWrapBehaviourS() : Texture
- setWrapBehaviours() : Texture
- setWrapBehaviourT() : Texture
- Shadow2D() : Texel::Shadow2D
- ShadowMap() : ShadowMap
- ShadowMaterial() : ShadowMap::ShadowMaterial
- ShadowVolume() : Engine::Surface::ShadowVolume, Shape::ShadowVolume
- shortestPath() : Mesh::TriangleMesh
- shortestSide() : AABoundingBox
- sideLength() : AABoundingBox
- Sinusoidal() : Sinusoidal
- size() : MemoryPool, Tree::AABoxTree, Tree::AACubeTree, Tree::CubeTree, Tree::QuadTree, Vector< T, LENGTH >
- Skeletal() : Engine::Raster::Skeletal, Pixel::Skeletal, Render::Model::Skeletal, Shape::Skeletal
- slope() : Ray, Segment
- SortOpaqueObjects() : Scene::SortOpaqueObjects
- SortTransparentObjects() : Scene::SortTransparentObjects
- Sphere() : Primitive3D::Sphere, Shape::Sphere
- sphereObjectIntersect() : Physical
- squaredLength() : Vector< T, LENGTH >
- stageComplete() : Engine::ImageMemory
- stop() : Engine::Application
- stopSound() : Engine::Application
- subdivide() : Shape::IcosahedralSphere
- submit() : Engine::Program, Engine::Surface::ShadowVolume, Engine::Uniform, Engine::UniformBuffer< T, LENGTH >, Engine::UniformSampler, Program, Surface::Material, Uniform, UniformArrayValue< T >, UniformBuffer1f, UniformBuffer1i, UniformBuffer2f, UniformBuffer3f, UniformBuffer4f, UniformBuffer< T >, UniformMatrix3f, UniformMatrix4f, UniformMatrix< MATRIX >, UniformSampler, UniformValue1f, UniformValue1i, UniformValue< T >
- submitUniforms() : Engine::Program, Program
- SurfaceAttributes() : Physical::SurfaceAttributes
- swapBuffers() : EglWindow, Implementation, SDL2Window