Here is a list of all functions with links to the classes they belong to:
- i -
- IcosahedralSphere() : Shape::IcosahedralSphere
- Image() : Image
- ImageMemory() : Engine::ImageMemory
- Implementation() : Implementation
- importPFF() : PolygonalFont
- indicesToCArray() : Shape::Geometry
- inDisplayArea() : Scene
- init() : Engine::Program, Engine::Surface::ShadowVolume, FrameBuffer, Program, ShadowMap::ShadowMaterial, Surface::Material
- initElements() : Surface::Material
- initialize() : Engine::Application, GeometricBase, Implementation, Raster::Node, Surface::Material::Initializer
- initializeInstance() : Engine::Application
- Initializer() : Surface::Material::Initializer
- initializeWindow() : SDL2Application
- insert() : Tree::AABoxTree::Branch, Tree::AABoxTree, Tree::AACubeTree::Branch, Tree::AACubeTree, Tree::AACubeTree::Leaf, Tree::CubeTree::Branch, Tree::CubeTree, Tree::CubeTree::Leaf, Tree::QuadTree::Branch, Tree::QuadTree, Tree::QuadTree::Leaf
- inside() : Physical::Boundary, Physical::BoundaryPrimitive< PRIMITIVE >, Tree::AABoxTree::Branch, Tree::AABoxTree, Tree::AABoxTree::Leaf, Tree::AABoxTree::Node, Tree::AACubeTree::Branch, Tree::AACubeTree, Tree::AACubeTree::Leaf, Tree::AACubeTree::Node
- instance() : EglWindow, Engine::Application, SDL2Window, TypeData
- Interpolation() : Interpolation
- intersect() : Tree::AABoxTree::Branch, Tree::AABoxTree, Tree::AABoxTree::Leaf, Tree::AABoxTree::Node, Tree::AACubeTree::Branch, Tree::AACubeTree, Tree::AACubeTree::Leaf, Tree::AACubeTree::Node
- IntersectionData() : Physical::IntersectionData
- invalidate() : FrameBuffer
- Inverse() : Inverse< F >
- invert() : Matrix< T, ROWS, COLS >, Quaternion< T >
- IQMAnimation() : IQMAnimation
- IQMFactory() : IQMFactory
- isAABoundingBoxUpdated() : Shape::Geometry
- isAligned() : MemoryPool
- isCaster() : Texel::Shadow2D
- isClockWise() : Polygon
- isCoherent() : Engine::Memory
- isConvex() : Polygon
- isDepthFormat() : Texture
- isDynamic() : Texel::Reflection2D, Texel::Shadow2D
- isEmpty() : AABoundingBox
- isFenceSignaled() : Engine::CommandBuffer
- isFullEdge() : Mesh::TriangleMesh
- isHalfEdge() : Mesh::TriangleMesh
- isInitialized() : Surface::Material
- isLibraryLoaded() : Engine::Application
- isLittleEndian() : IQMFactory
- isLocked() : Engine::MasterLock
- isManaged() : Texture
- isMixed() : Texel::Texture
- isMonotone() : Polygon
- isNullArea() : Triangle
- isPlanar() : Polygon
- isPlaying() : Engine::Application
- isPressed() : MouseEvent
- isProjection() : Texel::Texture
- isSelfIntersecting() : TessellationSimple
- isSelfTangent() : TessellationSimple
- isSquare() : Matrix< T, ROWS, COLS >
- isTransparent() : Engine::Program, Program
- isType() : DynamicType
- isValid() : Image, PngImage