Here is a list of all functions with links to the classes they belong to:
- r -
- Ray() : Ray
- read() : IQMFactory, PngImage
- Rectangle() : Engine::Rectangle< T >
- Reflection2D() : Texel::Reflection2D
- ReflectionMap() : Engine::Raster::ReflectionMap
- release() : Engine::Raster::ReflectionMap, Engine::ResourceManager< MANAGED, RELEASER >, ShadowMap, ThreadTaskManager
- releaseShaderModule() : Implementation
- remove() : ThreadTaskManager
- removeAlpha() : Image
- removeAnimation() : Engine::Application
- removeChild() : Raster::Node
- removeEnableState() : Engine::Program, Program
- removeEventHandler() : Engine::Application
- removeFace() : Mesh::TriangleMesh
- removeFrameBuffer() : Scene
- removeFrameHandler() : Engine::Application
- removeFrameTask() : Engine::Application
- removeGeometricObject() : Engine::Raster::ReflectionMap, Physical, Scene, ShadowMap
- removeHalfEdge() : Mesh::TriangleMesh
- removeImage() : FrameBuffer
- removeMaterial() : GeometricBase
- removeObject() : Engine::Raster::CameraTrackerMulti
- removePreprocessor() : Display
- removePrimaryCommandBuffer() : Engine::RenderBuffer
- removeScene() : Engine::Application, FrameBuffer, GeometricBase
- removeTimer() : Engine::Application
- removeTriangle() : Mesh::TriangleMesh
- render() : Engine::Application
- RenderBuffer() : Engine::RenderBuffer
- renderBufferSize() : Implementation
- renderMaterial() : Scene
- renderMaterialList() : Scene
- renderMaterialLists() : Display, Engine::Raster::ReflectionMap, Physical, Scene, ShadowMap
- renderScene() : Engine::Application
- renderToStaticMaps() : ShadowMap
- replacePrimaryCommandBuffer() : Engine::RenderBuffer
- reserveCommandBuffers() : Engine::PrimaryCommandBuffer
- reset() : AABoundingBox, Engine::CommandBuffer, Engine::PrimaryCommandBuffer, Sequence::AnimationBase
- resize() : Engine::Application
- resume() : Engine::Application
- reverseNormals() : Render::NormalVertex
- reverseSteps() : Sequence::AnimationBase
- rotate() : Matrix< T, ROWS, COLS >, Vector< T, LENGTH >
- rotateFace() : Shape::Geometry
- rotateFaces() : Shape::Geometry
- Rotation() : Sequence::Rotation< INTERPOLATION, CLASS >
- rotation() : Matrix< T, ROWS, COLS >
- rows() : Matrix< T, ROWS, COLS >
- run() : Engine::Application
- runEventLoop() : DRMApplication, Engine::Application, SDL2Application, X11Application