Here is a list of all functions with links to the classes they belong to:
- c -
- calculateFrameRate() : Engine::Application
- calculateGeometry() : Shape::ShadowVolume
- callback() : SDL2Application, Timer
- Camera() : Raster::Camera
- CameraTracker() : Raster::CameraTracker
- CameraTrackerMulti() : Engine::Raster::CameraTrackerMulti
- Capsule() : Capsule, Primitive3D::Capsule
- capsuleObjectIntersect() : Physical
- cast() : DynamicType
- center() : AABoundingBox
- centroid() : Polygon, Triangle
- CharacterMetric() : TexturedFont::CharacterMetric
- checkForIntersection() : TessellationComplex
- checkStatus() : FrameBuffer
- Circle() : Circle
- Circulator() : Engine::Circulator< C >
- clampMaxFace() : Shape::Geometry
- clampMaxFaces() : Shape::Geometry
- clampMinFace() : Shape::Geometry
- clampMinFaces() : Shape::Geometry
- clear() : Matrix< T, ROWS, COLS >, Mesh::TriangleMesh, Shape::Geometry, Shape::Skeletal, Tree::AACubeTree, Tree::CubeTree, Tree::QuadTree
- clearBuffers() : Implementation
- clearColor() : Implementation
- clearMaterialLists() : Display, Engine::Raster::ReflectionMap, Scene, ShadowMap
- clearTexture() : Engine::Raster::ReflectionMap, ShadowMap
- closeRestricted() : DRMApplication
- closestPoint() : Physical::Boundary, Physical::BoundaryPrimitive< PRIMITIVE >
- cols() : Matrix< T, ROWS, COLS >
- CommandBuffer() : Engine::CommandBuffer
- commit() : VertexBuffer
- compile() : Shader
- Component() : Render::Component
- computeRadiusFromTexelSize() : Shape::Wire
- computeSteps() : Sequence::Animation< INTERPOLATION >
- Cone() : Shape::Cone
- conjugate() : Quaternion< T >
- container() : Engine::ResourceManager< MANAGED, RELEASER >
- convert() : Image
- create() : BezierQuadratic, BlurVertical2D, Color::Function::AlphaTest, Color::Function::AlphaToColor, Color::Function::Filter, Engine::Program, IQMFactory, Pixel::Factor, Pixel::Light, Pixel::PointLight, Pixel::Skeletal, Pixel::Uniform, Pixel::UniformOpacity, Pixel::Vertex, Primitive3D::Capsule, Program, Render::Component, Render::Model::Position, Render::Model::Projection, Render::Model::Skeletal, Render::Normal, Render::NormalMatrix, Render::NormalVertex, Shader, Texel::BlurHorizontal2D, Texel::NN2D, Texel::Normal2D, Texel::Reflection2D, Texel::Sampler, Texel::Shadow2D, Texel::Texture2D, Texel::Texture, Texel::TextureCube
- createAnimation() : IQMFactory
- createBones() : Shape::Skeletal
- createCapsule() : Shape::Geometry
- createCommandBuffer() : Implementation
- createCommandPool() : Implementation
- createContour() : Mesh::TriangleMesh
- createContourAsTriangles() : Shape::Wire
- createContourVertices() : FTFont
- createFace() : Shape::Quad
- createFaces() : Shape::IcosahedralSphere, Shape::UVSphere
- createFence() : Implementation
- createFrameBuffer() : Implementation
- createFrameBufferArray() : Implementation
- createFrustum() : Frustum
- createFullView() : Frustum, Ortho
- createGeometryString() : Shape::PolygonalText, Shape::TexturedText
- createGraphicsPipeline() : Implementation
- createIdentityMatrix() : Matrix< T, ROWS, COLS >
- createImage() : Image, Implementation
- createImageSampler() : Implementation
- createImageView() : Implementation
- createIndexArray() : Shape::Geometry, Shape::Wire
- createInstance() : Implementation
- createLinesAsTriangles() : Shape::Wire
- createMatrix() : Frustum, Ortho
- createMesh() : FTFont, PolygonalFont, TexturedFont
- createMipmaps() : Implementation
- createModel() : Engine::Raster::ReflectionMap, Physical, Raster::Node, Scene, ShadowMap
- createNormalArray() : Shape::Geometry, Shape::Sphere, Shape::Wavefront
- createOutline() : FTFont, PolygonalFont, TexturedFont
- createPipelineCache() : Implementation
- createPipelineResources() : Engine::RenderBuffer
- createPipelines() : FrameBuffer
- createPlanarContourAsTriangles() : Shape::Wire
- createPrimitveSegment() : Mesh::TriangleMesh
- createPrimitveTriangle() : Mesh::TriangleMesh
- createProgram() : Implementation
- createRenderBuffer() : Implementation
- createRenderBufferArray() : Implementation
- createRenderPass() : Implementation
- createRotationMatrix() : Matrix< T, ROWS, COLS >
- createSampler() : Implementation
- createSegmentsAsTriangles() : Shape::Wire
- createSegmentsFromContours() : TessellationComplex
- createSemaphore() : Implementation
- createShader() : Implementation
- createShaderModule() : Implementation
- createShaderProgram() : Implementation
- createSkeletalObject() : IQMFactory
- createSurface() : EglWindow, Implementation
- createSwapChain() : Implementation
- createTangents() : Texel::Normal2D
- createTexture() : Implementation, TexturedFont
- createTextureArray() : Implementation
- createTextureCoords() : Shape::Cone, Shape::Cuboid, Shape::Disk, Shape::Polygon, Shape::Quad, Shape::Sphere
- createTranslationMatrix() : Matrix< T, ROWS, COLS >
- createTriangles() : Shape::Geometry, Shape::Skeletal
- createTrianglesForBone() : Shape::Skeletal
- createUniformDescriptorPool() : Implementation
- createVertexArray() : Shape::Geometry
- createVertexArrayObject() : Implementation
- createVertexArrayObjectArray() : Implementation
- createVertexBuffer() : Implementation
- createVertexBufferArray() : Implementation
- CubeTree() : Tree::CubeTree
- cubic() : Bezier
- Cuboid() : Shape::Cuboid
- currentTimeInSeconds() : Engine::Application
- currentTimeInUSeconds() : Engine::Application
- CursorEvent() : CursorEvent
- cycleLength() : Engine::Circulator< C >