Rasterfarm-SDK
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#include <framebuffer.h>
Public Member Functions | |
Attribute (uint width=0, uint height=0, PixelFormat colorFormat=UNDEFINED, PixelFormat depthFormat=UNDEFINED, PixelFormat stencilFormat=UNDEFINED) | |
Attribute (uint width=0, uint height=0, PixelFormat colorFormat=UNDEFINED, PixelFormat depthFormat=UNDEFINED, PixelFormat stencilFormat=UNDEFINED) | |
Public Attributes | |
uint | width |
uint | height |
PixelFormat | colorFormat |
PixelFormat | depthFormat |
PixelFormat | stencilFormat |
GLenum | internalFormat |
Describes attributes of a texture face.
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inline |
This attributes define the attribute for added Textures if not already allocated.
The | width of the frame-buffer. |
The | height of the frame-buffer. |
The | pixel-format of the color-attachment. If unused specify PixelFormat::UNDEFINED. |
The | pixel-format of the depth-attachment. If unused specify PixelFormat::UNDEFINED. |
The | pixel-format of the stencil-attachment. If unused specify PixelFormat::UNDEFINED. |
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inline |
This attributes define the attribute for added Textures if not already allocated.
The | width of the frame-buffer. |
The | height of the frame-buffer. |
The | pixel-format of the color-attachment. If unused specify PixelFormat::UNDEFINED. |
The | pixel-format of the depth-attachment. If unused specify PixelFormat::UNDEFINED. |
The | pixel-format of the stencil-attachment. If unused specify PixelFormat::UNDEFINED. |
PixelFormat FrameBuffer::Attribute::colorFormat |
PixelFormat FrameBuffer::Attribute::depthFormat |
uint FrameBuffer::Attribute::height |
GLenum FrameBuffer::Attribute::internalFormat |
PixelFormat FrameBuffer::Attribute::stencilFormat |
uint FrameBuffer::Attribute::width |